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The focus of the programme of study is on the interdisciplinary positioning of games at the intersection of technology, economics, culture and society. In particular, teaching focuses on the understanding of the design process as the interplay between various skills in a collective and iterative system, the reception of games in an intermedia context, and the narrative structures and aesthetic dimensions of video games and their historical development. Furthermore, consideration is given to the ethical aspects of the medium and its use in relation to available representational regimes requiring reflection, the design and experience of games as technical, cultural, media-related and performative practices and their social relevance. The fundamental objective is to disseminate theoretical foundations as well as the practical application of these foundations. Pursuant to the UG 2002 the master’s degree programme in Game Studies and Engineering should enable graduates to contribute in a responsible way to solving contemporary problems and to the beneficial development of society and the natural environment.
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